[1.12.1] Zombie Awareness Mod Download


Zombie Awareness Mod makes Zombies and Skeletons more intelligent. Now they can see you from a much further distance. Doing tasks like mining makes noise that will also increase the chance of them hearing you and coming to attack. They are also attracted to light sources and can attack in groups.

This mod is based around making hostile monsters smarter. It allows them to smell players’ blood that is spilled, hear the players’ activities, and find their light sources. All of these allow them to find players easier.

When a player has any health taken away, they may start to bleed. When they bleed, there will be red spots placed on the blocks around them, which hostile monsters can smell. The blood spills will slowly decay until they are completely gone. When the player is below 60% of their health, or has less than 6 hearts, they will bleed every 30 seconds, which will leave a fresh scent for monsters to smell.

Anything that a player does, such as mining, placing blocks, walking, and other various activities that create sounds can alert hostile monsters within about 16 blocks. They can then find the player making the noise. Frequent noises are able to be heard farther away than non-frequent noises.

Hostile monsters will be able to spot light sources from a greater distance, and will generally try to get closer to them. They will also put out placed torches if they can.

Features:

Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness, config lets you pick and choose what features to have.

  • Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
  • Sound sources: Mining for blocks will alert other zombies of your position
  • Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
  • Night surface spawning: More zombies spawn in groups at night, causes random invasions
  • Long distant waypoints: Mobs will gather up together and wander the terrain in large groups randomly
  • Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness

Hostile monsters have been given the ability to smell blood that the player spills, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.

Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.

Scent Awareness:

  • When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
  • When the player is hurt, he spills blood onto the ground.
  • When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy.
  • Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.

Sound Awareness:

  • When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
  • Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
  • Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)

Sight Enhancement:

  • Customizable sight awareness range.
  • Option for X-Ray Sight targeting.
  • Option for Omnipotent auto player targeting.

Summary:

Hostile monsters have been given the ability to smell blood that the player spills, and even hear the players activities depending on how loud and frequent it is. If they sense it, they will find you.

Mining in caves has a whole new challenge to it with this, be carefull not to get cornered when busy making all that noise mining those much needed materials, always plan an escape route.

Full Feature List:

Optional extra senses

Scent Awareness:

  • When Blood scents are dropped, they slowly decay in strength until gone, causing hostiles to pathfind to the stronger scents, where you might be.
  • When the player is hurt, he spills blood onto the ground.
  • When the player is below 60% health, he bleeds every 30 seconds leaving a fresh scent, so be sure to keep healthy. (visual indicator coming soon)
  • For distractions, you can kill an animal which spills blood on death, giving you a better chance to get away to safety or to clear an opening to a cave.
  • Scent usage and strength is customizable, strength defaults at 100% of a 64 block radius.

Sound Awareness:

  • When pretty much anything near the player makes a sound, there is a chance that a hostile within about 16 blocks might hear it.
  • Sounds traces are amplified and are heard from farther away if they are very frequent. So a lot of arrows landing or fighting off a lot of monsters will attract company fairly soon, better relocate.
  • Sound usage and strength is customizable, strength defaults at 100% of a 64 block radius. (19 blocks)

Sight Enhancement:

  • Customizable sight awareness range.
  • Option for X-Ray Sight targeting.
  • Option for Omnipotent auto player targeting.

Requires:

Minecraft Forge

CoroUtil

How to install:

  • Download and install Minecraft Forge.
  • Download and install CoroUtil.
  • Download the mod.
  • Click on the Start Menu in Windows.
  • Type run into the search box, and select the Run program at the top of the results.
  • Type %appdata% into the Run program, and press Enter.
  • Go to .minecraft/mods folder.
  • Drag and drop the downloaded jar (zip) file into that.
  • Enjoy the mod.
 

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