“A:” this means ACTIVE
“P:” this means PASSIVE
Staves’ unique active ability will be casted when there’s no element queued in the queue bar and the player uses the staff. If not in creative mode, cooldown is applied.
Passive ability will always happen when player holds the staff
Fire staff: shoot fireball ; fire immunity
Water staff: transform moving water into still water ; water breathing
Cold staff: cause nearby entities to have slower moving speed ; slowness immunity to
Steam staff: push entities away ; slower falling speed, no fall damage, just like chicken
Life staff: heal nearby entities excluding the caster ; holder has health generating
Ice staff: freeze water ; set snow on the block the holder is walking on
Shield staff: target projectiles back to its shooter ; deflect projectiles