The Twilight Forest realm is an endless world like regular Minecraft. Nearly all of it is densely forested. It has more of an enchanted or faerie tale feel than the main Minecraft world. The skies are perpetually dim, giving a darker, somewhat gloomy cast to the world below. An overstory of larger trees further shades most of the world below, creating a canopy covering most of the world (so thick that you can actually walk on it most places.) The canopy is pierced only occasionally by massive trees that rise to the ceiling of the world. The terrain is flatter, or at least less mountainous than regular Minecraft, but you will occasionally encounter hills, sometimes rising far above the canopy level. These hills are hollow too, containing caves filled with valuable ores, treasure and dangerous monsters.
The main features right now are:
Installation instructions:
Client installation and requirements
- Back up your saves!
- Download Minecraft Forge client- Thanks Forge team.
- Download this mod’s client files.
- Open up your minecraft.jar and add Forge’s files
- Delete the META-INF
- Place this mod’s zip file in the mods folder of your minecraft folder
- If you need to configure block IDs, use the config/TwilightForest.cfg file. If you have a config file from 1.2.5 or earlier, you need to edit or delete the TwilightForest.cfg or you will have ID conflicts.
Server installation and requirements
- Back up your world before installing new mods.
- Get a server running using the minecraft_server.jar. If you’re stuck on this step, I can’t help you, use Google.
- Download Minecraft Forge. You usually want the recommended version. That’s the most recent one with a star next to it.
- Download this mod, located above
- Open your minecraft_server.jar and add all the forge server files.
- Start the server at least once to let it generate all the files and directories it needs.
- Add this mod’s server zip file to the server mods folder.
- Start the server. Make sure the Twilight Forest mod is reporting that it loaded when you start the server.
Changelogs:
v1.13.1
- Support Forge ore dictionary recipes in the uncrafting table
- All tools/armor made of new materials should be repairable in the anvil with the appropriate ingots
- Recrafting an item into a new material with the uncrafting table should add any innate enchantments onto the item
- Made maze slimes slightly quieter
- Replaced enderman spawners in size 3 hills with beetle spawners
- Nerfed maze wafers to about half their previous effectiveness
- Added visual effects for when the charms activate
- Slime beetles attack roughly twice as often
- Features now mark in the metadata of the bedrock as they are generated
- Added map cloning recipes for all 3 maps
- Allowed identical maps to stack
- Turned off enchanted shimmer effect on ore map since it creates a glitch on the achievements page
- Added map # to the tooltip on my custom maps
- Removed map name from the in-hand map renderer for magic maps
- Emerald ore shows up on the ore map
- Hydra’s bombs use a newer method to destroy almost any block when they are set to destroy blocks
- Large flame particles (hydra breath and fire jets) now do not clip through solid blocks
- Lich tower tweaks
- Added spawners on to stair crossings
- Reduced the amount of space needed for a tower to make extra rooms at the top
- Now there’s more rooms and less ceiling decorations
- Allowed size 5 towers to make mini ceiling decorations
- Added ceiling decorations in the stair portion of stair/room combo towers
- Made treasure rooms friendly to size 5 towers
- Added ladders to tower library treasure table
- Bottom floor of the main tower should always get some sort of decoration now
- Changed around planter plants
- Replaced some more oak planks with birch planks in the tower
- Main tower section now has paintings as well
- Replaced fixed enchantments with random ones in the tower chests
- Removed some of my code for enchanted item recipes, since the normal recipe code changed at some point to allow enchanted item results
- Uncrafting table tweaks
- Brought costs roughly in line with anvil costs
- Ignore number of uses, instead charge/discount for material enchantability differences
- Maximum number of damaged parts is now 4, so armor is easier to repair
- Does not seem to be working in this version
- Now respects hidden repair cost meter and increments it for non-named items
- Ore map will try to catch any mod-added block with “Ore” in its name and assign it a red color
- Lich tweaks
- Lich now mixes in a fireball with his regular attacks
- Lich does not take damage while his shields are up, the shields take it instead
- Shields need to take at least 1 heart of damage
- Lich now teleports more when struck in phases 1 & 2
- Lich hand sparkles now are blue for regular attack, red for fireball
- Lich minions have random armor, for decoration
- Liches love decorations
- Lich counts as undead
- Added lich fireball explosion effects
- Hedge blocks no longer damage creatures that don’t trigger pressure plates (bats)
- Added a config file option for silent cicadas, for those having sound library problems, or otherwise finding them annoying