Harry Potter Wands Mod is designed to add a touch of Harry Potter-style magic into Minecraft. It focuses around wands (obviously), but it may implement other HP-related things at some point. Currently there are 72 wand combinations and 26 different spells that can be used. While the wand combination has no effect on gameplay currently, it’s future use will be explained later in the post.
Wand Crafting:
When a wand is crafted, it requires two wood planks of any implemented type and a “core” object. There are currently 72 wood-core combinations for wands, and more are being added. Simply, the wand item remembers what you crafted it out of. The wood type affects the wand’s texture, and both will eventually affect the “personality” of the wand. A wand’s individual personality may cause extra effects when casting spells, whether bad or good, and depending on the level of difficulty this will take the chosen personality may be random (by individual item), or bound to specific combinations.
Usable Woods:
- Oak
- Birch
- Spruce
- Jungle
- Acacia
- Dark Oak
Usable Cores:
- Ghast Tear
- Redstone
- Blaze Powder
- Fermented Spider Eye
- Lapis Lazuli
- Slimeball
- Nether Wart
- Nether Quartz
- Ender Pearl
- Gold Nugget
- Glowstone Dust
- Poisonous Potato
Spells:
Spells are cast by holding a wand and right-clicking. The spell selected by default when a wand is first crafted is Reducto, and the wand remembers the last spell it used. You can cycle through the available spells by sneaking and right-clicking, or by using the left and right arrow keys (default), or you can use the text-recognition based casting method (explained below). Upon casting the spell, the incantation will be put into the chat for you (can be disabled in the config). There are currently 26 spells implemented.
The text-recognition based method of casting is a little GUI. It can be opened by pressing R (default) while holding a wand, and will allow you to cast a spell by typing it’s name (not case sensitive!). This won’t affect what spell is selected on the wand, and if it doesn’t recognize the spell it will simply pop up a little error message in the chat. There is also a config option to disable the default spell-casting method and replace it with this, for more skilled, advanced, and dedicated players.
Information about the individual spells can be found below, or there is also an in-game spellbook packaged with the mod containing information about each spell. The spellbook will update itself when new spells are added, so there’s no need to constantly recraft your book to update it. The spellbook can be crafted with any enchanted book and an Eye of Ender, and can be copied with a book and quill.
Implemented Spells:
Reducto
- Incantation: Reducto
- Spell Type: Curse
- Target: Entity (Projectile)
- Effect: Does 3-5 damage (random with each hit).
Stupefy
- Incantation: Stupefy
- Spell Type: Charm
- Target: Entity (Projectile)
- Effect: Stuns the entity (unable to move) for 5 seconds.
Expelliarmus
- Incantation: Expelliarmus
- Spell Type: Charm
- Target: Entity (Projectile)
- Effect: Causes the entity/player to drop their held item (currently only implemented for players)
Flipendo
- Incantation: Flipendo
- Spell Type: Jinx
- Target: Entity (Projectile)
- Effect: Flings the entity straight up, causing 1-2 fall damage on landing.
Protego
- Incantation: Protego
- Spell Type: Charm
- Target: Caster
- Effect: Greatly reduces damage done to caster for 5 seconds.
Incendio
- Incantation: Incendio
- Spell Type: Charm
- Target: Block/Entity (Projectile)
- Effect: Upon hitting a block, it will create fire nearby. Upon hitting an entity, it will set said entity on fire. (similar to Blaze fireball)
Aguamenti
- Incantation: Aguamenti
- Spell Type: Charm
- Target: Block (Projectile)
- Effect: Creates water where it hits. The water will begin flowing immediately.
Bombarda
- Incantation: Bombarda
- Spell Type: Charm
- Target: Block/Entity (Projectile)
- Effect: Causes an explosion (power between ghast fireball and creeper, no fire).
Bombarda Maxima
- Incantation: Bombarda Maxima
- Spell Type: Charm
- Target: Block/Entity (Projectile)
- Effect: Causes an explosion (power equal to TNT, no fire).
Confringo
- Incantation: Confringo
- Spell Type: Curse
- Target: Block/Entity (Projectile)
- Effect: Causes an explosion (power equal to Ghast fireball, lights fires).
Confundo
- Incantation: Confundo
- Spell Type: Charm
- Target: Entity (Projectile)
- Effect: Gives the target a nausea effect for 5 seconds.
Obscuro
- Incantation: Obscuro
- Spell Type: Charm
- Target: Entity (Projectile)
- Effect: Gives the target a blindness effect for 5 seconds.
Slugulus Erecto
- Incantation: Slugulus Eructo
- Spell Type: Charm
- Target: Entity (Projectile)
- Effect: Gives the target poison and nausea effects for 5 seconds.
Ascendio
- Incantation: Ascendio
- Spell Type: Charm
- Target: Caster
- Effect: Launches the caster high into the air.
Point Me
- Incantation: Point Me
- Spell Type: Unknown
- Target: None
- Effect: Tells the caster in chat which direction (N,S,E,W) they are facing. (Slightly glitchy, sometimes says south regardless of actual direction.)
Herbivicus
- Incantation: Herbivicus
- Spell Type: Charm
- Target: Block (Direct Click)
- Effect: Mimics the effects of bonemeal.
Lumos/Nox
- Incantation: Lumos/Nox
- Spell Type: Charm
- Target: Caster
- Effect: Gives/removes a night vision effect from the caster, respectively. Alternates by wand, in the future it will be stored by player so that any wand can cast the counterspell without sometimes having to recast the spell first.
Alohomora
- Incantation: Alohomora
- Spell Type: Charm
- Target: Block (Direct Click)
- Effect: Opens doors, regardless of iron door/mod door lock systems
Meteolojinx Recanto
- Incantation: Meteolojinx Recanto
- Spell Type: Charm
- Target: None
- Effect: Stops rain/thunderstorms.
Anapneo
- Incantation: Anapneo
- Spell Type: Healing
- Target: Caster
- Effect: Refills the caster’s air bar.
Arania Exumai
- Incantation: Episkey
- Spell Type: Healing
- Target: Caster
- Effect: Heals the caster slightly
Accio
- Incantation: Accio
- Spell Type: Charm
- Target: Block/Entity (Projectile)
- Effect: Summons items near the point of impact to the caster.
Wingardium Leviosa
- Incantation: Wingardium Leviosa
- Spell Type: Charm
- Target: Block (Direct Click/Projectile)
- Effect: Turns blocks into their item form and launches them into the air.
Unforgivables: (Unforgivables can be disabled through the config and will put a notification with caster and spell in the server console.)
Imperio
- Incantation: Imperio
- Spell Type: Curse
- Target: Entity (Projectile)
- Effect: Takes control of the target’s mind, forcing them to begin attacking themselves. Doesn’t work on all mobs, but if the mob has a melee attack it should work. Quite buggy.
Crucio
- Incantation: Crucio
- Spell Type: Curse
- Target: Entity (Projectile)
- Effect: Gives the target wither and nausea effects for 5 seconds.
Avada Kedavra
- Incantation: Avada Kedavra
- Spell Type: Curse
- Target: Entity (Projectile)
- Effect: Kills the target. The target will drop items as with a normal kill.
Config Options:
- AllowChatSpam: Set to false to disable spells reciting their incantation in the chat.
- AllowUnforgivables: Set to false to turn off use of the Unforgivable Curses (recommended for servers).
- UseTextCastAsDefault: Set to true to have the text-recognition based casting method override the default method. Default list-scroll method is completely disabled.
How to install:
- Download and install Minecraft Forge.
- Download the mod.
- Go to %appdata%.
- Go to .minecraft/mods folder.
- Drag and drop the downloaded jar (zip) file into it.
- If one does not exist you can create one.
- Enjoy the mod.
Mister_Gaming3
Great job on the mod so far! I have only one concern, you’ve used Arania examai as a healing charm rather than the spider-targeting dismissal spell it is. if you watch the second harry potter movie (the book does not contain the incantation), you will see the results of the original incantation Arania Examai! Episky is the incantation for a healing charm, though, and I do recommend you keep this is the mod.
H
Fridge reef
Curve veg
Anonymous
Whenever I use “Avada Kedavra” on mobs, they look like they die, but they keep attacking you like their invisible. I tried it on a Zombie but it just kept atacking even after using the incantation “Avada Kedavra”